CFGs:

YITapTapTheRedNose.cfg : Auto Palette Assignment
YITapTapTheRedNoseMA.cfg : Manual Palette assignment
YITapTapTheRedNoseNA.cfg : No Palette assignment

Constants:
In the ".asm" file you can change this:

!Speed = $10                ;Movement Speed
!RollSpeed = $24            ;Speed used when the boss is knocked back
!MinMovementTime = $30      ;Minimum amount of time used by the boss to walk

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:

    !JumpSFX = $08
    !JumpSFXAddr = $1DFC|!addr

    !ShakeSFX = $09
    !ShakeSFXAddr = $1DFC|!addr

    !HurtSFX = $28
    !HurtSFXAddr = $1DFC|!addr

    !LandInLavaSFX = $20
    !LandInLavaSFXAddr = $1DFC|!addr

    !SpikySpinJumpSFX = $02
    !SpikySpinJumpSFXAddr = $1DF9|!addr

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

        VVVV: Color Theme